701 Hefner Drive 419-235-1695 Lima, Ohio www.Canavan3d.com 45801 U.S.A nicholas@canavan3d.com Nicholas Canavan Summary of Qualifications · Proficient in Maya, Photoshop, Body Paint 4D and CrazyBump and familiar with 3ds Max, Zbrush, XNormal, ImageSynth, Shake, SynthEyes, After Effects and the Unreal 2004 engine. · Skilled in Digital Photo Editing and Manipulation. · Specialty in Environment Modeling and Texturing. · Able to work in teams and adapt to new software quickly. · Able to find innovative ways to overcome obstacles. Education Bachelor of Science in Computer Animation Full Sail University Winter Park, FL August 2006 to June 2008 Skills · Modeling · Texturing / Normal Maps · UV Mapping · Compositing · Rendering · Animation Academic Projects Bowl – Short group animation. Roles: Visual Effects / Dynamics / Modeling / Animation / Editing Mousetrap – Short group animation. Roles: Dynamics / Modeling / Texturing / Editing Work History English Teacher with iTTTi Japan Co. Ltd. Kanazawa-shi, Ishikawa-ken, Japan. November 2010 to November 2011. Lead Texture Artist with Dream Forge Entertainment, LLC. Ruston, Louisiana. August 2008 to May 2010. Projects Doom Rails – PC Video Game. DreamForge Entertainment, LLC Roles: Lead Texture Artist / Project Manager for Update patch – Art Creation, Team Management. Organize work-flow, communication between departments and ensure deadlines are achieved. Jade Monkey – Flash/Android/iOS Game. DreamForge Entertainment, LL Roles: Modeling, texturing, rendering of sprite sheets and design. Jewel Spinner – Flash/Android/iOS Game. DreamForge Entertainment, LLC Roles: Modeling, texturing and rendering of sprite sheets.