Here is a playlist containing all of my videos. These are all videos I created as a student at Full Sail University from 2006-2008. Some were done as group projects. Please see the credits to see who was involved in the making of each video. I will be adding more videos soon so be sure to check back from time to time for updates. For an explanation of my roles in each video please read below. You can also download the MP4 version of each file by clicking the download buttons. Please note you may have to right click and save to download if you have video player pugins installed in your browser.
This goal of this project was to learn to composite 3d assets onto film. The original shot taken from the back of a moving vehicle of the street behind it. The first cut in the video is the final composition. The second shot is my storyboard previsualization of what I intend to add. The third shot is a test of the camera tracking. I used Syntheyes to track the camera motion and recreate it in Maya. I then placed random 3d objects onto the film to see if the 3d camera's motion matched the original camera's motion. In the fourth scene I animated the car and build an additional building in the background. Next I rebuilt most of the original scene in 3d but did not render it. This allows the car to cast a shadow on the ground as well as show reflections of the environment around it on its windshield and surface. I also added a HDRI environment map to fill in the missing spots in the reflections. I then added digital lights to the scene and rendered color, occlusion, shadow and reflection layers individually as well as a few more. I then composited the final scene in Shake. The final shot shows the final composite again. The car model and original film clip where provided by Full Sail University.
This goal of this study was to learn the basics of 2d animations and to practice the fundamental rules of animation. I drew each frame of the animation and compiled them together into final clips. Some of the clips are cycled several times to show a looping animation. Some of the drawings were done using reference and other sources as inspiration. The study lasted a little less than a month and was done as a student.
The goal of this short was to learn how to use basic visual effects in Maya. I worked with three other students and we completed the video in just under a week. I did the bowling ball model, the bullets hole effects, the bullet time effects, and some of the bowling pins animation. The concept of the animation was a group effort. The other members of the group are Roberto Lopez Jr., Jessica Maple, and Benjamin Miller.
First Character Animation:
This was my first character animation. It was done as a student and the goal was to learn computer animation in Maya as well as the fundamental of animation. I did all the animation and added the background sphere map to give the illusion of an extended environment. The models and rig were all provided by Full Sail University.
The goal of this short animation was to improve my character animation skills. The idea was to animate a inanimate object and make it seem alive. The juice box and rig was provided by Full Sail University. The animation concept and execution were done by me.
The goal of this short was to learn how to use dynamics in Maya. I worked with three other students and we completed the video in just under a week. I did a lot of the dynamics and some modeling. All animations in this short are dynamics. The concept of the animation was a group effort. The other members of the group are Roberto Lopez Jr., Jessica Maple, and Benjamin Miller.