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Nicholas Canavan

Resume

Summary of Qualifications


Proficient in Maya, Photoshop, Body Paint 4D and CrazyBump and familiar with 3ds Max, Zbrush, XNormal, ImageSynth, Shake, SynthEyes, After Effects and the Unreal 2004 engine.

Skilled in Digital Photo Editing and Manipulation.

Specialty in Environment Modeling and Texturing.

Able to work in teams and adapt to new software quickly.

Able to find innovative ways to overcome obstacles.


Education

 

Bachelor of Science in Computer Animation

Full Sail University
Winter Park, FL
August 2006 to June 2008


Skills


Modeling

Texturing / Normal Maps

UV Mapping



Compositing

Rendering

Animation


Academic Projects


Bowl – Short group animation.

Roles: Visual Effects / Dynamics / Modeling / Animation / Editing

Mousetrap – Short group animation.

Roles: Dynamics / Modeling / Texturing / Editing

 

Work History

 

English Teacher with iTTTi Japan Co. Ltd.

Kanazawa-shi, Ishikawa-ken, Japan.

November 2010 to November 2011.

Lead Texture Artist with Dream Forge Entertainment, LLC.

Ruston, Louisiana.

August 2008 to May 2010.

 

Projects


Doom Rails – PC Video Game. DreamForge Entertainment, LLC

Roles: Lead Texture Artist / Project Manager for Update patch – Art Creation, Team Management. Organize work-flow, communication between departments and ensure deadlines are achieved.

Jade Monkey – Flash/Android/iOS Game. DreamForge Entertainment, LLC

Roles: Modeling, texturing, rendering of sprite sheets and design.

Jewel Spinner – Flash/Android/iOS Game. DreamForge Entertainment, LLC

        Roles: Modeling, texturing and rendering of sprite sheets.