Thanks for viewing my resume. You can read it bellow or download a formatted version by choosing the file format you prefer from the menu just below my contact information.
Thanks for viewing my resume. You can read it bellow or download a formatted version by choosing the file format you prefer from the menu just below my contact information.
Summary of Qualifications |
● Proficient in Maya, Photoshop, Body Paint 4D and CrazyBump and familiar with 3ds Max, Zbrush, XNormal, ImageSynth, Shake, SynthEyes, After Effects and the Unreal 2004 engine. ● Skilled in Digital Photo Editing and Manipulation. ● Specialty in Environment Modeling and Texturing. ● Able to work in teams and adapt to new software quickly. ● Able to find innovative ways to overcome obstacles. |
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Education |
Bachelor of Science in Computer Animation Full Sail University |
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Skills |
● Modeling ● Texturing / Normal Maps ● UV Mapping |
● Compositing ● Rendering ● Animation |
Academic Projects |
Bowl – Short group animation. Roles: Visual Effects / Dynamics / Modeling / Animation / Editing Mousetrap – Short group animation. Roles: Dynamics / Modeling / Texturing / Editing
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Work History |
English Teacher with iTTTi Japan Co. Ltd. Kanazawa-shi, Ishikawa-ken, Japan. November 2010 to November 2011. Lead Texture Artist with Dream Forge Entertainment, LLC. Ruston, Louisiana. August 2008 to May 2010.
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Projects |
Doom Rails – PC Video Game. DreamForge Entertainment, LLC Roles: Lead Texture Artist / Project Manager for Update patch – Art Creation, Team Management. Organize work-flow, communication between departments and ensure deadlines are achieved. Jade Monkey – Flash/Android/iOS Game. DreamForge Entertainment, LLC Roles: Modeling, texturing, rendering of sprite sheets and design. Jewel Spinner – Flash/Android/iOS Game. DreamForge Entertainment, LLC Roles: Modeling, texturing and rendering of sprite sheets.
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Texture and Environment Artist
www.canavan3d.com
1 (419) 235-1695
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